Creaviae
General info
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short, medium, or long coats in any color
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skin has same colors and patterns as coat
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hair has no more than two colors
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range in height (4’2”-5’10”at the shoulder)
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eyes always glow a single matching color
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has no feathers (is part of the reason they don't get along with avisloe)
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can stand and walk upright (results poor balance and can easily be knocked down)
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communicate using engine like sounds (is the only way savages communicate) -snarl -roar -purr -whine -hum -hiss -growl (very young -beep -click -chirp -whistle)
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continued use of magic results in decreased life - everyone has the ability to use it, but only some will have a natural talent at it often using it reflexively when young -those without practice will have little to no control of it
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greatly dislike having ears touched
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if created in the desert they will always have dark marks around eyes
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It's uncommon to meet a synphon
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Will develop savage tendencies if left to fend for oneself when younger
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once they can hunt and feed themselves, they start with a simple job or look for an apprenticeship
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when growing up, legs grow faster than body and the wings grow to full size last
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coat colors and patterns are determined by surroundings and individuals the young interact with
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primarily identified by looks and smell - will be given a call sign by those around them ( can take days to years before one is obtained)

Type

E
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obtains more power from electricity
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strongest during storms
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guards, mercenaries, sorcerers
Most can only glide
It's uncommon to be flight capable


F
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has a resistance to heat
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strongest during the summer
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smiths, glaziers

L
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excels in the dark
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strongest during the winter
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farmers, sorcerers, night watchmen

W

S
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can glide or fly higher and farther
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strongest in the air
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trackers, sailors, messengers
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can stay in the water for extended periods of time
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Are the most uncommon type
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strongest at sea
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fisherman, sailors
